namespace editor
{
namespace cfg.fight
{
public enum AttributeType
{
     HP = 0,
      MP = 1,
      HP_FULL = 2,
      MP_FULL = 3,
      ATTACK = 4,
      DEFENCE = 5,
      LUCKY = 6,
      CRITICAL = 7,
      AVOIDANCE = 8,
      ATTACK_PERCENT = 9,
      ATTACK_VALUE = 10,
      HP_FULL_PERCENT = 11,
      HP_FULL_VALUE = 12,
      SPEED = 13,
      HIT_COUNT = 14,
      HIT_COUNT_FULL = 15,
     
}
}
}